201- ATTEND AN EVENT
Where intelligence, craft, participation and fun collide. We host 10+ events each and every month, come sign up and attend. Get smarter, get connected, get out of your comfort zones, get deeper. Events happen in ten formats: Marquees (4x/year), General Assemblies (2x/year), Premieres (4x/year), Ateliers (4x/year) , Salons (12x/year), Regattas (12x/year), Craft-Builds (52x/year) ,Town Halls (12x/year), Ciygnus Ventures (ad hoc) and News Wraps (50x/year).
301 - JOIN OFFICIALLY AS A MEMBER
Most of our experiences are open but if you truly want to make an impact, burnish a reputation and contribute to something special, then join as an Official Guild Member (it's free). Eventually we want you to fill out our profile form so we know what to get you involved in. We usually mention this at our events or you can attend two events that are mainly dedicated to new members monthly - the Regattas and Town Halls.
401 - BECOME A GLOBAL SENSEMAKER
Are you the type of persona that likes to go deeper on topics, subjects and objects of relevance? Get stoked by joining our global panel of experts that like to do five things: explore the world's biggest questions more deeply; analyze the most interesting headlines and opinions; discover the leading patterns and hidden meanings; unravel the toughest challenges and mysteries; storytell the foresights & socialize the answers. Our "go deeper" global league of sensemakers awaits you.
501 - MAKE THINGS - AUTHOR/ DESIGN/ PRODUCE ON OUR MEDIUM, PODCAST, VISUAL CRAFT & SOCIAL CHANNELS
Experience can only be gained by doing, not by solely thinking or dreaming. We have twelve regular activities for "doing" in the Guild, becoming a Chief Day Officer; hosting our Guild craft building series; writing our Guild News Wrap; producing Guild webcasts/podcasts; visualizing our insights; deep long-form article authorship; advancing Guild tech solutions, building Guild commerce & growth, being the frontlines for Guild public relations, crafting Guild partnerships, Guild CRM, configuring events & experiences; and synthesizing research initiatives.
601 - UNDERTAKE A CYGNUS VENTURE
Every month, the guild is launching new ventures and experiments,. The highest order of Guild life is to build projects and initiatives of lasting commercial, educational and societal value. We have tabled 12 Guild ventures to begin - Pedagogy Map, Sprints Group, Podcast Network, Book Club, Futuregazing for Teens, Guildstack newsletter, Weathervanes Research group, Futuregazing for Teens, Collaborative Book, Visualization Team, Craft-Building Event Series & Masterclasses. Begin, be bold, and venture to be wise.
701 - CLIMB INTO THE INNER CORE - GUILD MASTERY
The special 3% of communities are a rare group of people who have shown a consistent track record or performance and expertise - they are the Guild's social glue, the servant leaders, the passionate scouts, the proud ambassadors, the "no special treatment" contributors, the purpose-driven role models and the fountains or energy & expertise. We call these people Guildmasters. The world is filled with people that like to bring things down or look out for themselves, Guildmasters lift us up, make all of us better and do things that matter.